Humor, guns, and a badge; who wouldn’t want to live the life of a character from the Bad Boys movies? Well lucky us, Blitz Games’ Bad Boys: Miami Takedown (MTD) lets us play through the bad boys’ fast paced, drug-lord filled adventures. This time around a new drug is threatening the integrity of the youth, and who better to deal with it then TNT’s (Tactical Narcotic Team) best, Mike Lowrey and Marcus Burnett. Switching between the two characters, though there is no difference between them, you have to fight your way through the drug underworld and find Tulio Mendoza, the man behind everything.
I was pleased to hear that my life long dream of playing a videogame as Will Smith was going to come true. However Agent Mike Lowrey looks and sounds far from the fresh prince as does Marcus Burnett and his acting counterpart Martin Lawrence. Besides maybe the fade haircut I see no resemblances between the actors and their pixilated equivalent. Graphics are crummy overall; animations are some of the worst I’ve seen and detail in both characters and environments are quite low. Sound is also poor quality. It sounds like they have one person voicing both agents and voicing them badly. Sound effects are very weak and it makes you feel like you’re playing a substandard arcade game.
Developers have taken a hint lately, and gameplay mechanics in movie-based games are slowly rising in quality. The people behind Bad Boys: Miami Takedown, however missed the memo that people are demanding fun gameplay. While it may not strike you right from the get go, Miami Takedown puts its genre back a couple years in the gameplay department. I can adjust the overly sensitive aiming and I can sort of put up with the fact that you can only take cover behind areas designated with a circle, but some flaws are hard to ignore. For instance the awkward view the game goes into often when firing from behind cover is unforgivable. The game allows you to look up or to the side of the cover you are using and shoot, but all too often the game seems to get stuck in a halfway point when returning to your cover. Enemies, which break through walls and appear out of thin air, will on occasion stand there looking at you as you move the cursor over their head. Whether they are strategizing a plan of attack or their AI is just atrocious is something only Blitz Games knows. And somehow, despite the rooms upon rooms filled with dozens of enemies, Bad Boys: Miami Takedown feels really boring. The process involved in clearing an area gets awful tedious within the hour and challenge and strategy are absent. Thirteen moderately sized stages and no replay value means you won’t be playing this game long even if you managed to enjoy it.
Final Verdict
Just when you thought movie-based games were becoming better, Bad Boys: Miami Takedown comes along and sets the genre way back. This game has “Just trying to make a quick dime without any effort” written all over it. From gameplay to visuals I doubt you’ll find a single thing you like about this game, assuming you have any taste in videogames.
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